Wednesday, October 10, 2007
October Games: Sunday the 14th!
October Games: Formidable Foes
October Games: Last Night on Earth
October Games: Betrayal at the House on the Hill
Thursday, September 13, 2007
Games for the 16th -- Mississippi Queen
Games for the 16th -- Shadows Over Camelot
Thursday, September 6, 2007
Sign up for Junta on Sunday the 16th
Friday, August 31, 2007
Sunday, September 16th -- your next game day at Plenty
Dear Gamers of Olympia,
Our next game day at Plenty will take place Sunday, September 16th!
We'd like to get some feedback on what games you'd like to see offered in the next several months. Below is the master list of all the games we've ran at game day. A few of these games are no longer readily available to us, but I've included them all for the sake of completeness. Of course, there are many games that we haven't ran before that we are likely to play, but I always wonder if we don't repeat games enough. A lot of games are more fun the 2nd time you play them after all. Please let me know if there are any of these that you'd like to see offered again.
For more info on the games visit boardgamegeek.com and enter the game title in the search field.
Roborally
Ticket to Ride
Settlers of Catan
Zombies!
Pirate's Cove
Axis & Allies miniatures
Shadows Over Camelot
In the Shadow of the Emperor
Carcassonne
Battlestations
Pirates of the Spanish Main
Conquest of the Empire
Bang!
Arkham Horror
Fearsome Floors
Wings of War
Tigris and Euphrates
A Game of Thrones
Primordial Soup
Dungeon Twister
Turn the Tide
Railroad Tycoon
Clout
Tikal
Amun-Re
Junta
Condottiere
The Great Space Race
Fury of Dracula
Mystery of the Abbey
Tempus
Power Grid
Plunder
Samurai
Reef Encounter
Formidable Foes
Fire & Axe
Hansa
Friedrich
Funny Friends
Winds of Plunder
Race the Wind
Shogun
Cosmic Encounter
Mississippi Queen
Freya's Folly
Meuterer
Lemme know if I forgot any!
Wednesday, August 22, 2007
The games for Sunday, August 26th
Wings of War
The Game Schedule for Sunday, August 26th:
1st Session, 3:00 pm:
Ted will dog fight with up to Five (5) other WWI aces in Wings of War !
In Wings of War each player is a crazy WWI ace performing daredevil flying stunts and trying to shoot down the enemy. Being shot might just damage your plane or send you down in flames. Don't worry, you can float down with a parachute, jump into a new plane, and re-join the fray. Each plane flies a little differently due to having a unique movement deck. This deck is used to plan your movement three moves in advance. Should you shoot ahead? Turn left? Perform an Immelman? There's a great element of trying to guess where your opponent(s) will be so you can position yourself for the kill. I expect Ted will probably play this with teams.
This is Ted's first time offering this game with gorgeous miniatures. They don't change the game materially but they do make it feel more like you're a kid gaming with your toys. Hooray!
Carcassonne
1st Session, 3:00 pm:
John will try to out-meeple up to Four (4) others in Carcassonne!
Carcassonne is considered one of the gateway Eurogames that are often recommended to people new to the hobby. It's a tile placement game in which the map is created as you play. Every turn you pull a tile from the pool and place it against one of the previously played tiles. If you start a new object (city, road, farm or monastery), you can place one of your "meeples" to mark it.
As subsequent tiles are arrayed on the board, objects get bigger or even merge. When roads or cities are completed, or a monastery is surrounded, the meeple is returned to you and you score the points. However, farmers are not returned and will score points at the game end.
Therefore, it's possible to have all of your control markers locked on the board on incomplete objects, and not be able to convert them into farmers later in the game. You must balance the need to score points during the game, and the need to score farmer points at game end. Carcassonne won the 2001 German Spiel des Jahres.
The photo shows Carcassonne being played at Carcassonne.
Shogun
1st Session, 3:00 pm:
Frank will challenge up to Four (4) other Daimyo for the title of Shogun !
WARNING: THIS GAME WILL LAST THROUGH BOTH SESSIONS!
The game might only last three hours, but it is expected to run too long for players to play in a second game.
Shogun is set just previous to the unification of Japan in the 1500s and the players are competing to determine which one is the best "unifier".
Every turn players select different actions for their many provinces. Your actions include "requisitioning" rice and gold, military recruiting, building important structures, army movement and combat. The order in which the actions occur is randomized every turn so sometimes you don't know if you'll have enough money by the time you have an opportunity to buy that nice temple you've had your eye on. There's a lot going on but it's all pretty logical and the game is relatively easy to learn.
The amount of combat you might see varies greatly on your positioning and your strategy. In my last game, one player attacked every turn, while a different player only took over neutral provinces.
Every player plans their actions at the same time so there is minimal down time in the game.
Perhaps the coolest thing about Shogun is the amazing combat tower. If you attack someone, you add your attacking armies to his or her defending armies and drop them all into the combat tower. Some of the armies will remain trapped inside the tower, while others that were already inside will be knocked loose. When the armies exit at the bottom, whoever has the most armies is the winner of the conflict. In the last game I played, one province got swapped back and forth about five times.
Shogun is another of those Euro/Ameritrash hybrids (like Friedrich and Conquest of the Empire) so there is a wargame element. However, the complexity of the wargame element isn't much above Risk so don't let that scare you off.
Power Grid
2nd Session, (roughly) 5:15 pm:
Zach will compete with up to Five (5) other power brokers in Power Grid!
Power Grid is one of those rare cross-over games that is actually popular. Heavy gamers like Power Grid. Light gamers like Power Grid. Eurogamers and Ameritrash fans both like Power Grid. And Electrical Engineers love Power Grid because it is a game about generating and distributing electrical power after all and there aren't too many of those.
Each turn flows in a logical pattern: you decide if you want to build a new power plant or not, you buy fuel for your power plants, and you decide how many cities you'll provide power to. Then those cities pay you some lovely money. Hey! Don't spend that on cheap garden equipment and $5 osculating fans! You need to invest that money back into your infrastructure dude! As the game progresses, new types of power plants are available that will power a larger number of cities. Will you be the first to use nuclear power? Perhaps you want to avoid pollution and stick with wind power -- the fuel cost is sure cheap that way.
The game can meander along fairly peacefully but gets more frantic as the end looms. Then usually at the end of the game there's a mad rush to power as many cities as you can with at least one person caught thinking they'd get one more crucial turn.
For those who love playing Power Grid the designer has produced several alternate maps for variety. There is also an alternate power plant deck coming out in the near future.
PS There isn't any real electricity in the game so don't expect powering your cities to look exactly like it does in the photo.
Plague & Pestilence
2nd Session, (roughly) 5:15 pm:
Scott will go bubonic on up to Five (5) other players in Plague & Pestilence!
Plague & Pestilence is "a light card game involving the build-up and destruction of medieval towns. In the Prosperity phase, players attempt to build up their populations via stealing from other players or via improvements. Then the Death Ship arrives bearing the plague! In the Plague phase players attempt to kill off other players by playing war, pestilence or other deadly attacks. The cards contain illustrations reminiscent of medieval woodcuts featuring the Grim Reaper."
Each player has a city. Each player rolls the die each turn to see how fast their city grows. The cards you're dealt can be played to improve your city with things like aqueducts, or to damage someone else's city. You can even start wars! When the plague starts, your population will drop. The winner is the last city with any population left.
This game is now rare and has been sold on ebay for nearly $300! Yikes! So be nice to Scott's cards. Being nice includes not stealing them.
Saturday, August 4, 2007
Tuesday, July 24, 2007
Sign up info for Game Day on July 29th
Dear Gang of Gamers,
Come to the land of beer and pretzels where the themes are strong and the gaming is sweet.
This month features games that focus more on fun themes and "chrome" than on subtle European game mechanics. Be a superhero! Be a pirate! Be an alien! Be Jack the bloody Ripper! It's Halloween in Gameland so dress the hell up if you feel so inclined!
Game day is this coming Sunday, the 29th, at Plenty and will run from 3:00 PM to 7:30 PM as per usual. Plenty is across the street from Danger Room Comics, on the corner of 4th and Columbia in downtown Olympia.
Game day should be relatively cool temperature-wise (high of 71* is predicted) so you won't be going to the lake anyway. Let's stay inside and play with toys instead.
Please see below for sign-up protocol's and belower for our schedule of games.
How to Sign Up For Games:
Everyone is encouraged to email me their choices at anytime after receiving this email, but you must CONFIRM ON THE DAY OF PLAY. In other words, no reservation is sacred without confirmation from you on Sunday by 2:30 pm.
I still would really like people to reserve in advance. That way we get an idea of how popular a game is going to be, or if we need to add more total games for the day. It also gets you first in line to play the game(s) you want. If you are relatively sure you will make it this Sunday, please reserve in advance. To reserve, just email me your choices.
Of course, even if you haven't reserved that doesn't mean you can't show up and see if there's a seat available.
Typically, our game days are scheduled in two separate two hour sessions (roughly 3pm - 5:15pm and 5:15pm - 7:30pm).
To Confirm: You cannot confirm your seat until the day of play, in this case, July 29th. You can confirm by email on that day (olympiagamers@gmail.com) up until 1:00 pm. You should get an email confirmation back from me if you do so. You can call Danger Room (705-3050) or stop by between 1:00 pm and 3:00 pm where Connor will add you to the sign-up list. Note that if you have reserved a seat, your reservation is only good until 2:30 pm -- you must confirm by that time to keep your reservation.
Even if confirmed, please do not expect the game start time to be held more than five minutes if you are late. If you are running behind, you can call Plenty and have them page me. It's okay, don't feel bad.
Please do not try to contact me about the games at any other email address other than the one noted above. I won't be offended, I just might not see the emails in time.
There you have it. Sorry to get all "rulesy" on you but I promise it's for the greatest good to the greatest number in accordance with solid enlightenment era thought.
Send me an email to sign up:
"Hey Frank, please sign me up for whatever you are running because you are awesome. If that's full though, then it really doesn't matter so sign me up for whatever is available. Thanks, and by the way, you are very attractive."
Then send an email (or call DR after 1 pm) to confirm on the day of play:
"Hey Frank, I'm writing again on Sunday morning to confirm I will attend game day today. Also I'd like to confirm that you are still a handsome fellow. Are charm and good looks your secret alien power?"
The Game Schedule for Sunday, July 29th:
1st Session, 3:00 pm:
Robert will use his powers to thwart up to Three (3) other teams of Marvel Heroes!
WARNING: THIS GAME WILL LAST AT LEAST PARTWAY THROUGH THE SECOND SESSION!
The game might only last three hours, but it is expected to run too long for players to play in a second game.
It's Clobberin' Time!
" Marvel Heroes is a game set in the Marvel Universe for 2 to 4 players, with plenty of opportunities for cooperation and competition between the Super Heroes controlled by the players. Players take control of a group of Super Heroes (X-Men, Fantastic Four, Marvel Knights or the Avengers) as well as the Nemesis of one of the other player's group (Magneto, Dr. Doom, Kingpin or Red Skull). During the game, each player finds allies, enemies and power-ups, and face the menacing Super Villains controlled by the other players.
High-quality plastic figures of many of the major Marvel Super Heroes, including Spider-Man, The Fantastic Four and The X-Men, as well as of the Nemesis characters, are included in the game. Each character featured in the game is represented by a detailed 40 mm plastic figure and an accompanying character card describing the character's special abilities. Power-ups can be added with special effects, which are different depending on who is acquiring these bonus items, so that all the different incarnations of the character can be played."
By the way, this was not designed to be a kid's game and is actually fairly complex. Several people have compared to other heavily themed and moderately complex games like Fury of Dracula and Arkham Horror.
Robert really hopes to have every seat filled for this game so all four superhero teams can be fielded. Also, he says the more players there are, the more exciting the villain round is. Bring on the Bad Guys!
Ted turns pirate again (along with up to Four (4) others) and rides the Winds of Plunder!
Ted just got this new game from GMT and is dying to run it. Surprise! It's another pirate game!
"Winds of Plunder is set in the Caribbean at a time when pirates have naught to fear but each other. Winds of Plunder allows 3-5 players to compete for victory by a variety of means: plundering ports, spreading their fierce reputations in the Caribbean isles, finding buried Treasure, and boarding their opponents. Randomly placed Victory Point tiles dictate the value of each port and the location of Treasure Maps, while a unique tile rotation system helps keep game play fresh. Weapons, Crew, and Provisions may also be found in the various ports, each of which confers its own Advantages during the game and translates to VP's in the end. Action cards enhance a player's ability to gain plunder or to forstall his opponents. Wind Cubes permit players to vie over control over the winds that guide movement and the order of play for each game round. But the clock is ticking on the days of easy piracy! The game lasts 9 rounds, or approximately 60-120 minutes."
Zach won't be running a game this time but this is the game he plans to play. I thought maybe his fans would want to know.
David will help up to Five (5) others find a Cosmic Encounter!
This is David's first time running a game for us and I'm really happy he volunteered Cosmic Encounter. It's one of those classic games that we all should try at least once. The bonus here is that David has the Mayfair (good) edition of the game and not the recent (crappy) Hasbro edition. This is the game I'll be playing!
Here's David's description of the game:
Cosmic Encounter is a game wherein 4-6 players get together to try and dominate the galaxy. Wait, it gets better! Using strange combinations of alien powers (Whiner, Hypnotist, Filth, Virus, Berserker, etc (more than 50 total to choose from) to subvert the game's basic rules, the players connive, bluff, coerce and collude to achieve supremacy. Expect constant opportunistic alliances, crazy upsets and the low keening of tokens on their way to the Warp. Basic game rules have each player wielding a single power, but we'll be playing with three apiece for triple the fun! Games usually lasts between 60 and 90 minutes.
2nd Session, (roughly) 5:15 pm:
Frank will compete with up to Three (3) other detectives in Mystery Rummy: Jack the Ripper!
This is a themed rummy variant that a friend loaned me recently and that I've found really fun. It's a light game, but it clicks right along and still offers plenty of gameplay decisions along the way. This is also a great couple's game as it plays well with just two. My own girlfriend wasn't sure if cared for the game as she played her first hand but by the time she'd kicked my ass she'd become downright fond of it.
Each player attempts to collect sets of evidence, suspect, and alibi cards and play them for points. One of the tricks is that a Victim cards has to be played before any Evidence can be found, and there has to be Evidence played before there can be a Suspect or an Alibi. Logical, no? Of course, what everyone really hopes to pull off is to play the Ripper Escapes card once there are five victims already played and thereby get all the points for the hand.
Ted and up to Four (4) other players sail away in Race the Wind!
Here's Ted's description of the game:
Race the Wind recreates a sailing race, like the America's Cup races recently completed. Boats must maneuver for best position in the run-up to the starting line, then take advantage of wind gusts on the the water, and avoid lulls in the wind as they navigate around the buoys. Meanwhile, each boat must allow for possible shifts in wind direction, and try to force the other boats into penalty situations, or block their wind, while keeping clear of the other boats right of way. This game does a very good job of simulating the wind effects and right of way of a real yacht race, with a relatively simple set of rules. 2 to 5 players
Frank's Pick of the Day: Cosmic Encounter!
Beer & Pretzels Pick: All of them!
Best Game to Play in Character: Marvel Heroes!
I haven't scheduled our next game day yet, but I'm hoping for August 19th.
Ted is probably going to run Wings of War (with his new miniature planes) and I will probably run Shogun.
Even MORE info about the games:
For more info about the games we'll be playing, and on just about every game on the planet, visit boardgamegeek.com . Just enter the game title into their search engine and you'll be presented with reviews, articles, session reports, FAQs and other fun stuff. Some of the quoted material in the game descriptions above came from this website and so did the pictures I sourced.
Now let's hear from ya!
Frank
Sunday, July 15, 2007
Yay For BOARDGAMES!
Come here to learn, come here to love, come here to laugh, come here to play. Board Games.